Rome Total War General Traits

An Introduction to the Traits and Ancillaries System

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The Traits and Ancillaries system for Europa Barbarorum attempts to increase the level of historical immersion experienced by the player: to make the player feel like they are really in the Ancient World and controlling their faction's rulers. To accomplish this, a new system was developed, where each general has a set of 3 Ability stats and 3 Personality stats, similar to the system that be found in a role-playing game. The three Ability Traits are Intelligence, Charisma, and Vitality; and the three Personality Traits are Selflessness, Temperament, and Loyalty. These 6 primary traits are the backbone of the EB system, and they affect the acquisition of many of the other traits and ancillaries.

Numerous other traits have been added, such as two Command-boosting Trait Trees to better represent leadership and tactical ability. Many traits specific to certain factions or cultures have also been added, with unique names, descriptions, and effects.

Major Features of the Traits and Ancillaries System:

- Faction Leaders have been worked on, and several factions (the Hellenistic factions, Aedui, Arverni, Cassi and Sweboz) have offices and nobility similar to the Roman Cursus Honorum (which has been reimplemented, even though the Senate no longer exists as a playable faction). Several new traits specific to a single faction or a group of factions have been implemented.

- There are now four seasons which have various effects on army movement and sometimes on the health of generals.

- Missions for some factions - for example, the Sweboz faction leader can 'unite the tribes', and Seleukid and Makedonian generals can recover the body of Megas Alexandros.

- Detailed, historically accurate procedures and goals for attaining a Roman Triumph the most hardworking and successful Roman generals.

- Greek traits based on the 'Characters' of Theophrastos (an Athenian philosopher who died just a few years before our game's start date).

How

- Roman traits partially based on the moral tales of Valerius Maximus.

- More 'historical' Historical Ancillaries, some of whom have detailed in-game biographies, and who can be limited to specific settlements.

- Ancillaries may 'teach' their masters certain traits, or cause them to acquire certain traits.

- Starting generals given biographies and accurate traits, where there is enough historical evidence.

This Powerpoint presentation provides a quick introduction to the Europa Barbarorum Traits and Ancillaries system. It covers the various primary traits, and answers a few common questions.

This generated documentation in HTML format, lists almost every Trait, Ancillary and trigger, and is for someone who wants to dive deeply into the system, for purposes of understanding exactly what is going on, or for the purposes of modding. It consists of several sections, which are self-explanatory, for the most part:
- The Ancillaries page lists each Ancillary and the effects having them in a general's retinue has.
- The Effects page lists the various attributes that can be affected by traits and ancillaries, and contains a description of their game effects, and links pointing to research on these attributes.
- The Trait Relationships page is very useful. Each trait has two sections, 'Condition' and 'Affected'. Under 'Condition' is a list of triggers that have that trait as a condition somehow. Under 'Affected' is a list of triggers that add points to that trait. You can click on the trigger name and will be taken to documentation on that trigger.
- The Traits page lists each trait and its effects.
- The Triggers page lists the details of the trigger, such as what level of trait is required in any conditions, and what the chance of affecting a trait is, and how many points towards next level will be awarded.

The last and most important hero available for you is commander. Often referred as commander, general or admiral, he is required during raising an army or fleet. During the strategic gameplay his main task is to take part in movement of troops - his importance increases significantly during fights, when he stops spreading of panic and uses his abilities to tip the scales in your favor.

In contrast to previous three characters, leader has no single preferred attribute. He can develop in any direction, each time gaining unique skills in the given development tree. Skill which can be gained by a leader a grouped in three categories:

  • Commander (authority) - increases the effectiveness of troops on the battlefield: their morale, fighting skills and the level of experience
  • Strategist (cunning) - oversees troops on strategic map: helps them to move faster, decreases recruitment and upkeep costs, speeds up replenishments
  • Warrior (zeal) - focuses on the combat capabilities of individual units: attack, defense, damage, rate of fire

Further skills, same as with other characters, increase leader's attributes and thereby affect his secondary abilities. Below you'll find summary table with bonuses to unlock:

Attribute

4 points

7 points

10 points (maximum)

Authority

5% increase in command aura

Inspire

20% increase in command aura

Inspire

Rally

35% increase in command aura

Inspire

Rally

Inspire group

Cunning

-5% reduction of special abilities cool down time

Second wind

-20% reduction of special abilities cool down time

Second wind

Battle rhythm

-35% reduction of special abilities cool down time

Second wind

Battle rhythm

Brace

Zeal

5% damage inflicted by leader's unit

War cry

20% damage inflicted by leader's unit

War cry

The Fear

35% damage inflicted by leader's unit

War cry

The Fear

Intimidate

Inspire

Improves single unit's combat skills for a short time.

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Rally

Improves the morale of friendly unit within area of influence.

Inspire group

Improves the combat skills of any friendly units within area of influence for a short time.

Second wind

Reduces the fatigue of the unit in question and also up to three units within its area of influence.

Battle rhythm

Improves single unit's combat skills and morale.

Brace

Improves single unit's effectiveness for a short time, both in melee and against cavalry charges.

War cry

Lowers enemy unit morale.

The Fear

Prevents any enemy unit caught within his area of influence from activating its own abilities for an extended period.

Intimidate

Prevents a single targeted enemy unit from activating its abilities for an extended period.

Detailed leader information

To get all information about your general just move your mouse cursor over the army, select details (2 key) and then the second tab: general details.

Available information:

  • General experience level: each level allows developing a new ability. You gain experience by taking part in battles and winning fights
  • Traits: you can find here both information about traits of your character and his position
  • Household: during the game you'll get countless items and helpers, who serve your general. In this window you can also find information about general's wife if he has one (this option is connected with country internal policy)
  • Skills: skill gained with experience
  • Age: unfortunately generals die with old age
  • Ambition and Gravitas: show the influence of your hero on country policy
During the game you'll get countless items and helpers.

In addition, there is a small portrait of your commander on the left, along with additional information:

  • His attributes: authority, cunning and zeal
  • Rank (stars)
  • Army movement point (green bar)
  • Effects affecting the hero and his army - details can be obtained by moving the mouse cursor over icons

Choosing the right leader has a great importance to your army. General, whose main attribute is authority, is doing well during recruiting troops and holding conquered terrains. When he gains several experience levels, I suggest specializing him towards one type of units and then use him every time when you raise new legion - bonuses guaranteed by him will provide you with constant stream of trained units. Such character is also perfect as a statesman sitting in the capital and appearing on the map only for recruiting new troops.

The exact opposite of him is a commander based on cunning. Such character is perfect for constant raids onto areas controlled by enemy - thanks to constant stream of mercenaries and lower costs of their recruitment and upkeep, strategist will be able to stay years on the enemy territory. If you plan to fight wars far from home I suggest using this skills tree branch.

Zeal will make out commander perfect character for the battlefield. Such general will increase effectiveness of all troops under his command, so that even barbarian units will be able to defeat Roman legionnaires. Bonuses to damage also affect projectile units, so this option is a great choice for all generals from the East.